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Pathos is a slow, experimental game that follows the story of a boy plunged into an unfamiliar world and trying to get back home.

You can read up on the interesting reaction to this game people had here.

It was made in 48 hours.

Discussion

  1. Onkar says:

    Biggest waste of time ever. You can’t skip anything, and the text is SOOOOOOO slow. I’m actual;y playing Spiderman on my x box at the same time.

  2. Silve says:

    The perspective switching is a major weakness here. If the point is to make the player learn something about themselves, then don’t refer to the computer as “yours”.

  3. Jak says:

    Could’ve been longer, had more clarity to the role. Pretty good game though.

  4. Ric says:

    good game, but anyway it don’t look like a game, it looks like a interactive story.

  5. Ric says:

    or maybe it is

  6. Crane Kick says:

    Hm… interesting. exploring some unique things here. Does the game have more control over us, or we over it?

  7. Monkey Moron says:

    Great game, I love it, even if it is really slow….
    If you made the text go faster, and made a longer storyline, it would be brilliant!

  8. Leon says:

    why man whyyyyyyyyy!!!! i want to see it complete!! i have shared like a million times hoping to have the complete game…just finish it please! the game is very interesting..you have my support with the project.. ^^

  9. Mike T says:

    click click click click click click click click click click click click click click click click click click click something happens click click click click click click click click click click click click click click click click click click click click click click click something happens click click click click click click click click click click click click click click click click click click something happens click click click click click click click click click click click click click click click click click click click something happens click click click click click click click click click click click click click click click – tired of clicking!

  10. Orion says:

    brilliant work

  11. Casper says:

    its pretty good for a game only made in 48 hours. i love the role switching. i wish it was longer..

  12. ronnie says:

    i want the dark boy to kill himself!

  13. maximillian says:

    if you walk left at the part when he trips it says click click click click click click click click click click so this means either the boy is in a state of imagination where he thinks this is real but is only playing this on a computer or it is that he is playing this game about himself so either way he is is no real danger other than him possibly being insane

  14. YungT says:

    sooooooooooooooooooooooo sloooooooooowwwwwwwwwwww

    NEEDS TO BE FASTER!!!!!!!!!!!!!!!!!

  15. YungT says:

    DAME GAME IS SO RETARDED RETARDED ASS HELL !!!!!!!!!!

  16. Jason Black says:

    Brilliant effort, especially for just 48 hours. There were two revelatory moments for me. One was clicking the button: massive role switching, from thinking “how do I get the boy across there so he can push the button” to “oh, wow, I’m like the boy’s invisible ALLY!” That worked wonders on making me empathize with him much more.

    The other was the chase sequence when the boy tripped. Again, having conceptualized myself as the invisible ally, but now in control of the dark boy figure, I found myself not wanting to follow the CHASE! instruction, so much as asking myself “How can I make the dark boy behave in order to put the other boy at ease?” So, obviously, I stopped chasing him. The boy had tripped and was obviously scared he would be caught, so it made sense that if I stopped chasing him, he’d realize I wasn’t actually a threat. And if I could put him enough at ease, he might realize that I was actually an ally (which I already thought of myself as). So I let the dark boy stand on the bridge for a while, some distance away. Slowly approaching, receding, standing still, waiting for the boy to get up and maybe approach me.

    But he didn’t, and that was kind of disappointing. And with no other evident options for what to do, I let the dark boy get really close, and then the game ended.

    So, yes, nice effort but as other people have said, more please!

  17. Random Girl says:

    Hmmm… when the boy tripped near the end he said that he had never done anything to the shadow boy. I’m thinking that the shadow boy symbolizes the computer and the computer is sick of being controlled. So the obvious choice of action is to control the boy and exact his revenge….
    Or maybe this game just likes to screw with my head. XD

  18. FUCK says:

    FUCK FUCK FUCK FUCK CLICK CLICK CLICK CLICK CLICK CLICK

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