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	<title>Bit Battalion</title>
	<link>http://bitbattalion.com</link>
	<description>Game Dev, Programming, Flash, Oh My!</description>
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		<title>Tiny Turrets: Dev Diary #1, Humble Beginnings</title>
		<description><![CDATA[BEHOLD! My very first Dev Diary. As you can tell, things have been moving a little slower than I had hoped. I&#8217;m not too worried though, I&#8217;ve learned a lot and seeing the game at such an early stage will be great to look back on in a few months. I have two more little [...]]]></description>
		<link>http://bitbattalion.com/2011/10/dev-diary-1/</link>
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		<title>Tiny Defense: Using UIScrollView in Cocos2d</title>
		<description><![CDATA[So as you know that I spent the weekend trying to get xcode, objective c and cocos2d to be my bitch. Most of my time I was working on a solution to implementing scrollviews in cocos2d. Turns out this isn&#8217;t as straight forward as I thought, but I found a tutorial over at getsetgames.com which gave [...]]]></description>
		<link>http://bitbattalion.com/2011/09/uikit-uiscrollview-and-cocos2d/</link>
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		<title>Tiny Defense: Concept Art Time Lapse</title>
		<description><![CDATA[Lee Lee is still going full pace on the concept art for Tiny Defence. Most recently, did some more refined, more stylised tower sketches. I bullied her into capturing the entire process in a time lapse and man it looks cool! As someone who has very little artistic talent and quite frankly has no idea [...]]]></description>
		<link>http://bitbattalion.com/2011/09/tiny-defense-concept-art-time-lapse/</link>
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		<title>Tiny Defense: Early Concept Art</title>
		<description><![CDATA[My first Tiny Defense update is ready. Excited? Lee Lee has been hard at work. Right now her job is not to create sprites, but instead explore different styles, colours and concepts so we can nail down what the final game will look like. This is an important process and might take a little while! [...]]]></description>
		<link>http://bitbattalion.com/2011/09/tiny-defense-concept-art/</link>
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		<title>Tiny Defense</title>
		<description><![CDATA[So a lot has been happening in my life recently: I launched Mr Runner 2, I moved from Australia to San Francisco, I scored a job working for Zynga and now I&#8217;m being kicked out of the country while my visa is being sorted out. Things have been pretty exciting. But somehow, amidst all this [...]]]></description>
		<link>http://bitbattalion.com/2011/09/tiny-defense/</link>
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		<title>Will Make Games for Food</title>
		<description><![CDATA[So earlier on in the year I did a presentation at iFest Sydney about how to turn a passion for making games into a profession. It covers my journey from a student to a developer who makes a living off flash games. I hope it has some useful perspectives you can take away if you&#8217;re [...]]]></description>
		<link>http://bitbattalion.com/2011/09/will-make-games-for-food/</link>
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		<title>Mr Runner 2</title>
		<description><![CDATA[What are you waiting for? Go play it here! And then, if you would be so kind, rate it five stars on Kongregate To everyone that has been waiting with baited breath for the last few months &#8211; I&#8217;m sorry! Hopefully the extra few months that I put into the polish of the game will be [...]]]></description>
		<link>http://bitbattalion.com/2011/07/900/</link>
			</item>
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		<title>Mr Runner 2 Trailer</title>
		<description><![CDATA[If you&#8217;ve been following the beta tests you&#8217;ll know that it&#8217;s almost upon us. I&#8217;ve just finished uploading the game to Flash Game License to find a sponsor, so he&#8217;ll be ready to run within a few weeks. In the mean time &#8211; enjoy the trailer above with a juicy remix of the music by [...]]]></description>
		<link>http://bitbattalion.com/2011/04/mr-runner-2-trailer/</link>
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		<title>The Art of Level Design</title>
		<description><![CDATA[Of all of my time spent on Mr Runner there is one thing which takes up most of my time &#8211; designing the levels.  I&#8217;d like to share a few lessons I&#8217;ve learned about level design that I think are really valuable. 1. Work out the feel of your game Sounds simple, but its not. [...]]]></description>
		<link>http://bitbattalion.com/2011/04/the-art-of-level-design/</link>
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		<title>Mr Runner Makeover</title>
		<description><![CDATA[One of the most interesting things about writing a sequel is that you feel obligated to fix everything that was wrong with the first game. I&#8217;m being almost OCD about it, which might explain why the game is running very very very slightly late. The latest thing that I&#8217;ve been working hard on is Mr Runner [...]]]></description>
		<link>http://bitbattalion.com/2011/02/mr-runner-makeover/</link>
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