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BEHOLD! My very first Dev Diary. As you can tell, things have been moving a little slower than I had hoped. I’m not too worried though, I’ve learned a lot and seeing the game at such an early stage will be great to look back on in a few months. I have two more little bits of news too.
A New Name: Tiny Turrets
As it turns out, a game called “Tiny Defense” just launched on the App Store. They sent me a kind email asking me to rename so I turned to trusty twitter to find “Tiny Turrets”. Terrific! (Seriously, try saying that fast – I now have a speech impediment)
A Coding Time Lapse
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This Time Lapse documents me putting together the Gui System. It’s pretty short and not all that interesting, but it does give you a bit of an insight into my work flow. I should note – I actually hid my browser in this time lapse, I spent almost 50% of my time checking the cocos2D forums and stack overflow… not all that fun to watch.
You’ll also notice I’m working full screen in XCode and using “ALT TAB”. It makes a ton of difference to my productivity.
So as you know that I spent the weekend trying to get xcode, objective c and cocos2d to be my bitch.
Most of my time I was working on a solution to implementing scrollviews in cocos2d. Turns out this isn’t as straight forward as I thought, but I found a tutorial over at getsetgames.com which gave me a good place to start. I have to warn you, the code in that tutorial is pretty messy. I’ve cleaned it up a lot below.
Lee Lee is still going full pace on the concept art for Tiny Defence. Most recently, did some more refined, more stylised tower sketches. I bullied her into capturing the entire process in a time lapse and man it looks cool!
As someone who has very little artistic talent and quite frankly has no idea how them artsy types do it, it’s exciting seeing the process. Here you can see her work at hyper speed from concept to… well, concept art:
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So a lot has been happening in my life recently: I launched Mr Runner 2, I moved from Australia to San Francisco, I scored a job working for Zynga and now I’m being kicked out of the country while my visa is being sorted out. Things have been pretty exciting.
But somehow, amidst all this chaos, I have two months of complete freedom. I’m going to use this two months to start work on a new game. But this time, I’m going to do things a little differently.
Here is what will be new:
To everyone that has been waiting with baited breath for the last few months – I’m sorry! Hopefully the extra few months that I put into the polish of the game will be worth while. Make sure when you play it you submit to leader boards, and race against all the people on the leaderboards, including me. If you can’t keep up to them, you can also watch their replays to see how they beat the level.
When you finish the game, send me an email! I’d love to hear what you thought. If anyone can get all platinum medals and all the treasure, I will knight them – this game is not easy.
So my adventure developing mr runner 2 has finally come to an end! Thanks to everyone that supported me and beta tested. It’s made a huge difference to me, I really appreciate your help. And thanks so much Zack James who did all the art, and Paul Kopetko, who did the amazing music. I love you guys!
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If you’ve been following the beta tests you’ll know that it’s almost upon us. I’ve just finished uploading the game to Flash Game License to find a sponsor, so he’ll be ready to run within a few weeks.
In the mean time – enjoy the trailer above with a juicy remix of the music by Paul Kopetko.
One of the most interesting things about writing a sequel is that you feel obligated to fix everything that was wrong with the first game. I’m being almost OCD about it, which might explain why the game is running very very very slightly late.
The latest thing that I’ve been working hard on is Mr Runner himself. I feel like he deserves extra treatment since the game is named after him. The first game didn’t really give him much context or character development. He was just a cute black square thing running through world. It was cute. He’s still a cute black thing running through a world but now, well,
Now he’s even cuter
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And has a pet, Sir Scruffs
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I released Pathos Yesterday, and already it has had more comments than any of my other games… combined. It seems like people either love or hate it, in some cases both. I thought it would be worth writing up my own thoughts on the game and taking an inside look at the issues that have been raised online.
Things in the flash game world move SLOWLY (although it might just be me). A few months ago for the Ludum Dare competition, I developed a game called Pathos. It took me 48 hours to develop, 12 hours to polish, and slightly less than two months to release into the wild. But now he has found a home.
Pathos is a slow, experimental game about a boy who gets lost in another world and is trying to find his way home. It’s a short experience (about 10 minutes) and by the end of it you’ll have discovered something about the boy, the world and maybe even about yourself. It’s worth playing the whole way through.
So after a whole bunch of requests, the sound track from Chaos Invaders is now downloadable for $1 (or more if you’re feeling generous) on Bandcamp!
Paul Kopetko, who scored the entire game, has done such an awesome job remixing all of the tracks in-game into one epic piece of music. He’s included a whole bunch of new and awesome transitions that will most probably melt your brain. You’ve been warned.