Experience Driven Game Design

I’m writing this article about a paradigm for designing games I have been mucking around with since I started working on my latest game, Mr Runner. I’ve been trying to designing for user experience rather than mechanics. Before I dive into it, you should know all this is still in theory-mode, I’m nowhere near done with it and I know over the next couple of months I’ll be ironing bugs out and changing bits around. But for now it should be at the very least an interesting read, if not helpful.

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