So a lot has been happening in my life recently: I launched Mr Runner 2, I moved from Australia to San Francisco, I scored a job working for Zynga and now I’m being kicked out of the country while my visa is being sorted out. Things have been pretty exciting.
But somehow, amidst all this chaos, I have two months of complete freedom. I’m going to use this two months to start work on a new game. But this time, I’m going to do things a little differently.
Here is what will be new:
A New Game: Tiny Defense
Announcing Tiny Defense! Tiny Defense is a tower defense game for the iPhone that happens in real time. You’ll be fighting off monsters for days at a time, wherever you go. As you check back each day you’ll level up and unlock new towers to fight more and more bad ass monsters. You’ll even face off against epic boss monsters!
A New Artist
I’m bring Lee Lee on the team to help me churn this baby out. She’s a cool girl – she’s been working on a web comic for the escapist, Name Game. Now she’s making bad ass games with me.
A New Platform
For the first time I’m developing on the iOS. I’m using the library cocos2d. It has a shitty logo, but its a great product! The API is actually very similar to flash’s display structure. I’ve also got a great friend Joey (he made Cave Dweller) helping me out learning XCode and Objective-C.
A New Development Style
I’m going to be doing Video Dev Logs every few days to show off what I’ve done. I’ll be using Screen Flow, which is a great (but expensive) piece of screen recording software.
I’m also going to be doing a Time Lapse of some of my coding sessions, so you can see the development of the game in action – from start to finish. I’ve found a great piece of software for time lapses – check out Screen Ninja.
Lets do this!
To kick things off, I’m doing a Game jam this weekend with Joey, Sam and Jeremy. Jeremy’s rocking HTML 5, Joey’s working on some IOS stuff, Sam’s drunk right now and playing mine craft. Scratch that, he’s now using an exercise ball amusingly incorrectly.