Things in the flash game world move SLOWLY (although it might just be me). A few months ago for the Ludum Dare competition, I developed a game called Pathos. It took me 48 hours to develop, 12 hours to polish, and slightly less than two months to release into the wild. But now he has found a home.
Pathos is a slow, experimental game about a boy who gets lost in another world and is trying to find his way home. It’s a short experience (about 10 minutes) and by the end of it you’ll have discovered something about the boy, the world and maybe even about yourself. It’s worth playing the whole way through.