Groovy Baby, a New Project by Sash

It's that time of the year.

So you might have noticed a total lack of posts about anything with substance the last week or two. I know. I’m sorry. I also have an excuse; I’m actually still at uni finishing up my third and last year of computer science. By far the most interesting subject that I’m doing is a special project in game design, which means I pretty much get to do anything I want that relates to games. Sweet right? I could basically play games the entire semester, but I figure I’ll do something more constructive.

What I have in mind is to work on a paradigm for designing games. Basically, I plan to continue working on the Experience Driven Game Design article I posted earlier (check it out here). This will involve doing a whole bunch of research on existing game design methodology, constructing a full-blown for-serious report on my methodology and actually designing a game by way of applying my research. It should be fun! And I’ll blog about the entire process, so you’ll get to hear all about my research and ramblings, and ultimately about the game that comes out of it. I’ll even throw in some good book references when I come across them.

But most importantly, this means that there will be another game in the making! And this time round, I’m not going to keep its development under wraps. In fact I’m going to blog about the progress I make with the code, the game design, the art and I’ll be totally open to your recommendation and feedback. In fact I would love your feedback. I’m not going to announce it until Mr Runner is released (which will be this week!), but don’t worry, I’ve got a serious plan underway.

All this will take place over the next couple of months, so I’ll keep you in the loop. I’ve already started writing an article about deconstructing game experiences which will be up in the next couple of days.


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